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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShader
| Type | Name | Description | |
|---|---|---|---|
LAYOUT_FIELD
(
TIndexedPtr< FShaderType >, |
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LAYOUT_FIELD
(
TMemoryImageArray< FShaderUniformBufferParameter >, |
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LAYOUT_FIELD
(
TIndexedPtr< FVertexFactoryType >, |
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LAYOUT_FIELD
(
FShaderTarget, |
Target platform and frequency. | ||
LAYOUT_FIELD
(
int32, |
Index of this shader within the FShaderMapResource | ||
LAYOUT_FIELD
(
uint32, |
The number of instructions the shader takes to execute. | ||
LAYOUT_FIELD
(
uint32, |
Truncated version of OutputHash, intended for sorting. | ||
LAYOUT_FIELD
(
FShaderParameterBindings, |
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LAYOUT_FIELD
(
FShaderParameterMapInfo, |
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LAYOUT_FIELD
(
TMemoryImageArray< FHashedName >, |