Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FScatterUploadBuffer
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
void InitPreSized
&40;
uint32 NumElements,
uint32 InNumBytesPerElement,
bool bInFloat4Buffer,
const TCHAR &42; DebugName
&41;
Remarks
Init with presized num scatters, expecting each to be set at a later point. Requires the user to keep track of the offsets to use.