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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FGlobalShaderMapId
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
| Include | #include "GlobalShader.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
FGlobalShaderMapId
&40;
EShaderPlatform Platform,
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Create a global shader map Id for the given platform.