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API > API/Runtime > API/Runtime/RenderCore
| Type | Name | Description | |
|---|---|---|---|
| FIntVector | FComputeShaderUtils::GetGroupCountWrapped
(
const int32 TargetGroupCount |
Wrapping number of groups to Y and Z dimension if X group count overflows GRHIMaxDispatchThreadGroupsPerDimension. | |
| FIntVector | FComputeShaderUtils::GetGroupCountWrapped
(
const int32 ThreadCount, |
Compute the number of groups to dispatch and allow wrapping to Y and Z dimension if X group count overflows. |