 |
FResolveTextureInfo |
|
|
 |
FRHIDescriptorAllocator |
|
|
 |
FRHIDescriptorAllocatorRange |
|
|
 |
FRHIHeapDescriptorAllocator |
|
|
 |
FRHIMemoryPool |
FRHIMemoryPool. |
|
 |
FRHIOffsetHeapDescriptorAllocator |
|
|
 |
FRHIPoolAllocationData |
Pool allocator internal data. |
|
 |
FRHIPoolAllocator |
FRHIPoolAllocator. |
|
 |
FRHIPoolResource |
Owner of the pool allocation data which needs to handle memory move operations. |
|
 |
FRHITransientHeap |
The base class for a platform heap implementation. |
|
 |
FRHITransientHeapAllocator |
First-fit allocator used for placing resources on a heap. |
|
 |
FRHITransientHeapCache |
The RHI transient heap system is a base class for the platform implementation. |
|
 |
FRHITransientMemoryStats |
Tracks all transient memory statistics for the current allocation cycle and reports results to various profilers. |
|
 |
FRHITransientPagePool |
|
|
 |
FRHITransientPagePoolCache |
|
|
 |
FRHITransientPageSpanAllocator |
Allocates page spans for a resource. |
|
 |
FRHITransientResourceHeapAllocator |
A base class for implementing IRHITransientResourceAllocator for a virtual aliasing placed resource heap allocation strategy. |
|
 |
FRHITransientResourceOverlapTracker |
Tracks resource allocations on the heap and adds overlap events to transient resources. |
|
 |
FRHITransientResourcePageAllocator |
|
|
 |
FRHITransientResourceStats |
Tracks allocation statistics for buffer or texture resources. |
|
 |
IRHITransientMemoryCache |
Abstract base class for memory caching, providing a common garbage collection method. |
|
 |
TBoundShaderStateHistory |
A list of the most recently used bound shader states. |
|
 |
TResourceTypeStr |
|
|
 |
TRHITransientResourceCache |
An RHI transient resource cache designed to optimize fetches for resources placed into a heap with an offset. |
|