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FName |
BoneName |
Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh. |
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TEnumAsByte< enum EBodyCollisionResponse::Type > |
CollisionReponse |
Collision Type for this body. This eventually changes response to collision to others |
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TEnumAsByte< enum ECollisionTraceFlag > |
CollisionTraceFlag |
Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate |
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TEnumAsByte< EPhysicsType > |
PhysicsType |
If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. |