Navigation
API > API/Runtime > API/Runtime/OpenGLDrv > API/Runtime/OpenGLDrv/FOpenGLRHIState
References
| Module | OpenGLDrv |
| Header | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLState.h |
| Include | #include "OpenGLState.h" |
Syntax
enum
&123;
MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE = 14
&125;
Remarks
The RHI does not allow more than 14 constant buffers per shader stage due to D3D11 limits.