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FDDoSDetection |
The main DDoS detection tracking class, for counting packets and applying restrictions. |
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FDDoSPacketCounters |
Struct containing the per-second packet counters |
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FDDoSState |
Stores the DDoS detection state (either settings from the config file, or the active DDoS detection state) |
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FDDoSStateConfig |
DDoS detection state, with functions for applying the state to active DDoS detection |
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FGuidReferences |
References to Objects (including Actors, Components, etc.) are replicated as NetGUIDs, since the literal memory pointers will be different across game instances. |
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FNetConditionGroupManager |
Manage the membership of subobject's replicated with a COND_NetGroup condition. |
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FNetContext |
Stateless class that provides misc network context information |
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FPacketAudit |
FPacketAudit |
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FReplicatedComponentInfo |
Keep track of replicated components and their subobject list |
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FScopedNetContextRPC |
Used by friendly class to set the right network context |
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FSubObjectRegistry |
Stores the SubObjects to replicate and the network condition dictating to which connection they can replicate to. |
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TResizableCircularQueue |
Simple ResizableCircularQueue. |
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