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API > API/Runtime > API/Runtime/MovieScene
Complete information required for applying a custom getter/setter to an object
| |
|
| Name |
TCustomPropertyAccessor |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path |
#include "EntitySystem/MovieScenePropertySystemTypes.h" |
Syntax
template<typename PropertyTraits>
struct TCustomPropertyAccessor : public UE::MovieScene::FCustomPropertyAccessor
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TCustomPropertyAccessor
(
UClass* InClass,
FName InPropertyPath,
const TCustomPropertyAccessorFunctions< PropertyTraits >& InFunctions
)
|
|
EntitySystem/MovieScenePropertySystemTypes.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Functions |
TCustomPropertyAccessorFunctions< PropertyTraits > |
Function pointers to use for interacting with the property |
EntitySystem/MovieScenePropertySystemTypes.h |
|
Functions
Public