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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FScopedHeaderWriteLock
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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EntitySystem/MovieSceneEntitySystemTypes.h |
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EntitySystem/MovieSceneEntitySystemTypes.h |
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EntitySystem/MovieSceneEntitySystemTypes.h |
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EntitySystem/MovieSceneEntitySystemTypes.h |
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|
| Name |
FScopedHeaderWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock()
| |
|
| Name |
FScopedHeaderWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock
(
const FScopedHeaderWriteLock & RHS
)
| |
|
| Name |
FScopedHeaderWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock
(
FScopedHeaderWriteLock && RHS
)
| |
|
| Name |
FScopedHeaderWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path |
#include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock
(
const FComponentHeader * InHeader,
EComponentHeaderLockMode InLockMode,
FEntityAllocationWriteContext InWriteContext
)