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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Evaluation > API/Runtime/MovieScene/Evaluation/PreAnimatedState > API/Runtime/MovieScene/Evaluation/PreAnimatedState/FScopedPreAnimat- > API/Runtime/MovieScene/Evaluation/PreAnimatedState/FScopedPreAnimat-/__ctor
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.cpp |
FScopedPreAnimatedCaptureSource
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState,
const UObject * InEvalHook,
FMovieSceneSequenceID InSequenceID,
bool bInWantsRestoreState
)
Remarks
Construct this capture source from an evaluation hook (UMovieSceneEvaluationHookSection), its instance handle, and whether this should restore state when the template is finished