Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/TEntityTaskCaller_NumComponents_- > API/Runtime/MovieScene/EntitySystem/TEntityTaskCaller_NumComponents_-/ForEachAllocatio-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemTask.h" |
template<typename TaskImpl, typename... AccessorTypes>
static void ForEachAllocationImpl
(
TaskImpl & TaskImplInstance,
FEntityAllocationIteratorItem Item,
TArrayView< const FPreLockedDataPtr > PreLockedData,
FEntityAllocationWriteContext WriteContext,
const TEntityTaskComponents < AccessorTypes... > & Components
)