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TEdgeAttributesRef< TArrayView< FVertexID > > |
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Accessors for array of vertex IDs for edges |
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TEdgeAttributesConstRef< TArrayView< FVertexID > > |
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TPolygonAttributesRef< FPolygonGroupID > |
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Accessors for array of polygon group IDs for polygons |
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TPolygonAttributesConstRef< FPolygonGroupID > |
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TTriangleAttributesConstRef< TArrayView< FEdgeID > > |
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TTriangleAttributesRef< TArrayView< FEdgeID > > |
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Accessors for array of edge IDs for triangles |
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TTriangleAttributesRef< FPolygonGroupID > |
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Accessors for array of polygon group IDs for triangles |
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TTriangleAttributesConstRef< FPolygonGroupID > |
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TTriangleAttributesRef< TArrayView< FUVID > > |
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Accessors for array of UV IDs for triangles |
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TTriangleAttributesConstRef< TArrayView< FUVID > > |
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TTriangleAttributesRef< TArrayView< FVertexID > > |
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Accessors for array of vertex IDs for triangles |
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TTriangleAttributesConstRef< TArrayView< FVertexID > > |
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TTriangleAttributesRef< TArrayView< FVertexInstanceID > > |
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Accessors for array of vertex instance IDs for triangles |
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TTriangleAttributesConstRef< TArrayView< FVertexInstanceID > > |
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TUVAttributesRef< FVector2f > |
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Accessors for UV coordinates |
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TUVAttributesConstRef< FVector2f > |
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TVertexInstanceAttributesRef< FVertexID > |
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Accessors for array of vertex IDs for vertex instances |
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TVertexInstanceAttributesConstRef< FVertexID > |
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TVertexAttributesRef< FVector3f > |
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Accessors for cached vertex position array |
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TVertexAttributesConstRef< FVector3f > |
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bool |
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void |
Register
(
bool bKeepExistingAttribute
)
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