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API > API/Runtime > API/Runtime/MeshConversion > API/Runtime/MeshConversion/FMeshDescriptionToDynamicMesh
References
| Module | MeshConversion |
| Header | /Engine/Source/Runtime/MeshConversion/Public/MeshDescriptionToDynamicMesh.h |
| Include | #include "MeshDescriptionToDynamicMesh.h" |
| Source | /Engine/Source/Runtime/MeshConversion/Private/MeshDescriptionToDynamicMesh.cpp |
void ApplyVertexColorTransform
&40;
FVector4f & Color
&41; const
Remarks
Applies an optional Linear-to-sRGB color transform on the input. The color transform is controlled by bTransformVtxColorsLinearToSRGB.
This is the counterpart to DynamicMeshToMeshDescription::ApplyVertexColorTransform to undo an applied sRGB-to-Linear transformation when the MeshDescription was built.
Parameters
| Name | Description |
|---|---|
| Color | color to transform |