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API > API/Runtime > API/Runtime/MRMesh > API/Runtime/MRMesh/IMRMesh
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| Name |
FSendBrickDataArgs |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
| Include Path |
#include "MRMeshComponent.h" |
Syntax
struct FSendBrickDataArgs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Bounds |
const FBox |
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MRMeshComponent.h |
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| BrickDataReceipt |
TSharedPtr< FBrickDataReceipt, ESPMode::ThreadSafe > |
Note: many members are references! Be aware of the lifetime of the underlying data. FBrickDataReceipt is intended to help manage that. |
MRMeshComponent.h |
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| BrickId |
const FBrickId |
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MRMeshComponent.h |
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| ColorData |
const TArray< FColor > & |
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MRMeshComponent.h |
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| Indices |
const TArray< uint32 > & |
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MRMeshComponent.h |
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| PositionData |
const TArray< FVector3f > & |
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MRMeshComponent.h |
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| TangentXZData |
const TArray< FPackedNormal > & |
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MRMeshComponent.h |
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| UVData |
const TArray< FVector2D > & |
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MRMeshComponent.h |
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