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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMeshCollisionComponent
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| Name |
FTriMeshGeometryRef |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
| Include Path |
#include "LandscapeMeshCollisionComponent.h" |
Syntax
struct FTriMeshGeometryRef : public FRefCountedObject
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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LandscapeMeshCollisionComponent.h |
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LandscapeMeshCollisionComponent.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual ~FTriMeshGeometryRef()
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LandscapeMeshCollisionComponent.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EditorTrimeshGeometry |
Chaos::FTriangleMeshImplicitObjectPtr |
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LandscapeMeshCollisionComponent.h |
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| Guid |
FGuid |
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LandscapeMeshCollisionComponent.h |
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| TrimeshGeometry |
Chaos::FTriangleMeshImplicitObjectPtr |
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LandscapeMeshCollisionComponent.h |
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| UsedChaosMaterials |
TArray< Chaos::FMaterialHandle > |
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LandscapeMeshCollisionComponent.h |
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Functions
Public