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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetVisible
(
bool bInVisible, |
Sets the layer's visibility value | LandscapeEditLayer.h | |
virtual void SetVisible
(
bool bInVisible, |
Sets the layer's visibility value : reserved for internal use : we only need this version for intermediate renders, which should disappear in a later version | LandscapeEditLayer.h |
SetVisible(bool, bool)
Description
Sets the layer's visibility value
| Name | SetVisible |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayer.cpp |
virtual void SetVisible
(
bool bInVisible,
bool bInModify
)
Parameters
| Name | Remarks |
|---|---|
| bInVisible | : true to set visible, false to set invisible |
| bInModify | : true when Modify() needs to be called |
SetVisible(bool, bool, bool)
Description
Sets the layer's visibility value : reserved for internal use : we only need this version for intermediate renders, which should disappear in a later version
| Name | SetVisible |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayer.cpp |
virtual void SetVisible
(
bool bInVisible,
bool bInModify,
bool bInBroadcastDataChange
)
Parameters
| Name | Remarks |
|---|---|
| bInVisible | : true to set visible, false to set invisible |
| bInModify | : true when Modify() needs to be called |
| bInBroadcastDataChange | : true when BroadcastOnLayerDataChanged() needs to be called |