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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeEditLayerBase
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayer.cpp |
const FLandscapeLayer * GetOwningLayer() const
Remarks
TODO [jonathan.bard] remove this dependency to FLandscapeLayer ASAP (once all data from there has moved to the ULandscapeEditLayer class) :