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API > API/Runtime > API/Runtime/Landscape
| |
|
| Name |
FOnLandscapeEditLayerDataChangedParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path |
#include "LandscapeEditLayer.h" |
Syntax
struct FOnLandscapeEditLayerDataChangedParams
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bHasValueChanged |
bool |
The delegate is triggered each time a data change is requested, even when the data didn't actually change. |
LandscapeEditLayer.h |
|
| bRequiresLandscapeUpdate |
bool |
Indicates the change requires a full landscape update (e.g. parameter affecting heightmap or weightmap...) |
LandscapeEditLayer.h |
|
| bUserTriggered |
bool |
Indicates a user-initiated property change |
LandscapeEditLayer.h |
|
| PropertyChangedEvent |
FPropertyChangedEvent |
Provides some additional context about how data has changed (property, type of change...) |
LandscapeEditLayer.h |
|
Functions
Public