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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeRenderContext
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include | #include "LandscapeEditLayerRenderer.h" |
Syntax
static int32 NumBlendRenderTargets = 3;
Remarks
Blending is pretty much what we only do during the merge. It requires 3 render targets : 1 that we write to and therefore use as RTV (Write) and 2 that we read from and therefore use as SRV (one that contains the layer to merge, the other the accumulated result so far) : Previous(SRV) + Current(SRV) --> Write(RTV)