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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBase
- UInterchangeFactoryBase::SetupObject_GameThread()
- UInterchangeSceneImportAssetFactory::SetupObject_GameThread()
- UInterchangeAnimationTrackSetFactory::SetupObject_GameThread()
- UInterchangeDatasmithSceneFactory::SetupObject_GameThread()
- UInterchangeSkeletalMeshActorFactory::SetupObject_GameThread()
- UInterchangeAnimSequenceFactory::SetupObject_GameThread()
- UInterchangeSceneVariantSetsFactory::SetupObject_GameThread()
- UInterchangeMaterialFactory::SetupObject_GameThread()
- UInterchangeStaticMeshFactory::SetupObject_GameThread()
- UInterchangeSkeletalMeshFactory::SetupObject_GameThread()
- UInterchangeTextureFactory::SetupObject_GameThread()
- UInterchangeMaterialFunctionFactory::SetupObject_GameThread()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangeFactoryBase.h |
| Include | #include "InterchangeFactoryBase.h" |
virtual void SetupObject_GameThread
&40;
const FSetupObjectParams & Arguments
&41;
Remarks
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObject have been imported.
- This function is called when starting the pre completion task (before PostEditChange is called for the asset).