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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBase
- UInterchangeFactoryBase::FinalizeObject_GameThread()
- UInterchangeSceneImportAssetFactory::FinalizeObject_GameThread()
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/InterchangeFactoryBase.h |
| Include | #include "InterchangeFactoryBase.h" |
virtual void FinalizeObject_GameThread
&40;
const FSetupObjectParams & Arguments
&41;
Remarks
Do any final UObject setup after the build (after PostEditChange)
- This function is called at the end of the pre completion task (after PostEditChange is called for the asset).