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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/Nodes > API/Runtime/InterchangeCore/Nodes/UInterchangeFactoryBaseNode
References
| Module | InterchangeCore |
| Header | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeFactoryBaseNode.h |
| Include | #include "Nodes/InterchangeFactoryBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeFactoryBaseNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | ActorFactory")
bool GetCustomLevelUid
(
FString & AttributeValue
) const
Remarks
If this node represent a scene asset (actor), return a specific level in which we will create this scene asset.