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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UGizmoRectangleComponent
Syntax
bool bOrientYAccordingToCamera
Remarks
When true, instead of using the provided DirectionY, the component will use a direction orthogonal to the camera direction and DirectionX. This keeps the rectangle pinned along DirectionX but spun to be flatter relative the camera.