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FBaseDynamicMeshSceneProxy |
FBaseDynamicMeshSceneProxy is an abstract base class for a Render Proxy for a UBaseDynamicMeshComponent, where the assumption is that mesh data will be stored in FMeshRenderBufferSet instances |
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FMeshRenderBufferSet |
FMeshRenderBufferSet stores a set of RenderBuffers for a mesh |
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FMeshRenderDecomposition |
FMeshRenderDecomposition represents a decomposition of a mesh into "chunks" of triangles, with associated materials. |
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IRenderMeshPostProcessor |
Interface for a render mesh processor. |
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UBaseDynamicMeshComponent |
UBaseDynamicMeshComponent is a base interface for a UMeshComponent based on a UDynamicMesh. |
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UDynamicMeshComponent |
UDynamicMeshComponent is a mesh component similar to UProceduralMeshComponent, except it bases the renderable geometry off an internal UDynamicMesh instance (which encapsulates a FDynamicMesh3). |
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