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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Util > API/Runtime/GeometryCore/Util/FIndexPriorityQueue
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Util/IndexPriorityQueue.h |
| Include | #include "Util/IndexPriorityQueue.h" |
void Clear
(
bool bFreeMemory
)
Remarks
Reset the queue to empty state. if bFreeMemory is false, we don't discard internal data structures, so there will be less allocation next time