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API > API/Runtime > API/Runtime/GeometryCore
| Type | Name | Description | |
|---|---|---|---|
| bool | UE::Geometry::ConvertLoopToTriOrderedEdgeLoop
(
const FDynamicMesh3& Mesh, |
Variant of ConvertLoopToTriOrderedEdgeLoop that always encodes using EdgeTriangles.A, ie suitable for encoding open border loops | |
| bool | UE::Geometry::ConvertLoopToTriOrderedEdgeLoop
(
const FDynamicMesh3& Mesh, |
Utility functions for converting/processing edge loops Convert the input Vertex/Edge loop into an edge loop representation that is independent of Vertex/Edge IDs. |