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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/UE__Geometry__ConvertLoopToTriOr-
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h |
| Include | #include "EdgeLoop.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/EdgeLoop.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;ConvertLoopToTriOrderedEdgeLoop
&40;
const FDynamicMesh3 & Mesh,
const TArray< int32 > & VertexLoop,
const TArray< int32 > & EdgeLoop,
TArray< FMeshTriOrderedEdgeID > & TriOrderedEdgesLoopOut
&41;
}
}
Remarks
Variant of ConvertLoopToTriOrderedEdgeLoop that always encodes using EdgeTriangles.A, ie suitable for encoding open border loops