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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Spatial > API/Runtime/GeometryCore/Spatial/TMeshAABBTree3 > API/Runtime/GeometryCore/Spatial/TMeshAABBTree3/TestAnyHitTriangle
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h |
| Include | #include "Spatial/MeshAABBTree3.h" |
virtual bool TestAnyHitTriangle
&40;
const FRay3d & Ray,
const FQueryOptions & Options
&41; const
true if ray hits the mesh at some point (doesn't necessarily find the nearest hit).