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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Spatial > API/Runtime/GeometryCore/Spatial/FZOrderCurvePoints > API/Runtime/GeometryCore/Spatial/FZOrderCurvePoints/Compute
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Spatial/ZOrderCurvePoints.h |
| Include | #include "Spatial/ZOrderCurvePoints.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Spatial/ZOrderCurvePoints.cpp |
void Compute
&40;
TArrayView< const FVector3d > Points,
const FAxisAlignedBox3d & Bounds
&41;
Remarks
Compute an ordering for the input points that attempts to order points so adjacent points are close together spatially Supports both 2D and 3D points.
Parameters
| Name | Description |
|---|---|
| Points | Points to re-order |
| Bounds | Optional bounding box of the points; if an empty box is passed in, it will be computed for you |