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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Spatial > API/Runtime/GeometryCore/Spatial/FBRIOPoints > API/Runtime/GeometryCore/Spatial/FBRIOPoints/Compute
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Spatial/ZOrderCurvePoints.h |
| Include | #include "Spatial/ZOrderCurvePoints.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Spatial/ZOrderCurvePoints.cpp |
void Compute
&40;
TArrayView< const FVector2f > Points,
const FAxisAlignedBox2f & Bounds,
const FRandomStream & Random
&41;
Remarks
Implements a thread-safe SRand based RNG.
Very bad quality in the lower bits. Don't use the modulus (%) operator.