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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Selections > API/Runtime/GeometryCore/Selections/FMeshFaceSelection > API/Runtime/GeometryCore/Selections/FMeshFaceSelection/FloodFill
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include | #include "Selections/MeshFaceSelection.h" |
void FloodFill
&40;
int tSeed,
const TUniqueFunction< bool(int)> & TriFilterF,
const TUniqueFunction< bool(int)> & EdgeFilterF
&41;
Remarks
Grow selection outwards from seed triangle, until it hits boundaries defined by triangle and edge filters. Edge filter is not effective unless it (possibly combined w/ triangle filter) defines closed loops.