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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Parameterization > API/Runtime/GeometryCore/Parameterization/FUVPacker > API/Runtime/GeometryCore/Parameterization/FUVPacker/StandardPack
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Parameterization/UVPacking.h |
| Include | #include "Parameterization/UVPacking.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Parameterization/UVPacking.cpp |
bool StandardPack
&40;
IUVMeshView &42; Mesh,
int NumIslands,
TFunctionRef< void(int, TArray< int32 > &)> CopyIsland
&41;
Remarks
Standard UE UV layout, similar to that used for Lightmap UVs. All UV islands are packed into standard positive-unit-square. Only supports single-pixel border size.