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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Operations
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Operations/EmbedSurfacePath.h |
| Include | #include "Operations/EmbedSurfacePath.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Operations/EmbedSurfacePath.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;EmbedProjectedPath
&40;
FDynamicMesh3 &42; Mesh,
int StartTriID,
FFrame3d Frame,
const TArray< FVector2d > & Path2D,
TArray< int > & OutPathVertices,
TArray< int > & OutVertexCorrespondence,
bool bClosePath,
FMeshFaceSelection &42; EnclosedFaces,
double PtSnapVertexOrEdgeThresholdSq
&41;
}
}
Remarks
Embed a 2D path into a mesh by projection, starting the walk from a given triangle. Optionally select the triangles inside the path.