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API > API/Runtime > API/Runtime/GeometryCore
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h |
| Include | #include "MeshAdapterTransforms.h" |
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::ApplyTransformInverse
(
TriangleMeshType & Mesh,
const FTransformSRT3d & Transform
)
}
Remarks
Apply inverse of given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays