Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
bool StitchSparselyCorrespondedVertexLoops
&40;
const TArray< int > & VertexIDs1,
const TArray< int > & MatchedIndices1,
const TArray< int > & VertexIDs2,
const TArray< int > & MatchedIndices2,
FDynamicMeshEditResult & ResultOut,
bool bReverseOrientation
&41;
Remarks
Stitch together two loops of vertices where vertices are only sparsely corresponded true if operation succeeded. If a failure occurs, any added triangles are removed via RemoveTriangles
Parameters
| Name | Description |
|---|---|
| VertexIDs1 | first array of sequential vertices |
| MatchedIndices1 | indices into the VertexIDs1 array of vertices that have a corresponding match in the VertexIDs2 array; Must be ordered |
| VertexIDs2 | second array of sequential vertices |
| MatchedIndices2 | indices into the VertexIDs2 array of vertices that have a corresponding match in the VertexIDs1 array; Must be ordered |
| ResultOut | lists of newly created triangles/vertices/etc |