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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
| Type | Name | Description | |
|---|---|---|---|
| void | SplitBowties
(
FDynamicMeshEditResult& ResultOut |
Splits all bowties across the whole mesh | |
| void | SplitBowties
(
int VertexID, |
Splits any bowties specifically on the given vertex, and updates (does not reset!) ResultOut with any added vertices |