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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor > API/Runtime/GeometryCore/FDynamicMeshEditor/SplitBowties
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void SplitBowties
(
int VertexID,
TArray < int32 > * NewVertices
)
Remarks
Splits any bowties specifically on the given vertex, and (if not null) updates (does not reset!) NewVertices with any added vertices