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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void SetTubeNormals
&40;
const TArray< int > & Triangles,
const TArray< int > & VertexIDs1,
const TArray< int > & MatchedIndices1,
const TArray< int > & VertexIDs2,
const TArray< int > & MatchedIndices2
&41;
Remarks
For a 'tube' of triangles connecting loops of corresponded vertices, set smooth normals such that corresponding vertices have corresponding normals