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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
| Type | Name | Description | |
|---|---|---|---|
| void | DisconnectTriangles
(
const TArray< int >& Triangles, |
Disconnects triangles (without constructing boundary loops) such that the input Triangles are not connected to any other triangles in the mesh | |
| bool | DisconnectTriangles
(
const TArray< int >& Triangles, |
Finds boundary loops of connected components of a set of triangles, and duplicates the vertices along the boundary, such that the triangles become disconnected. | |
| bool | DisconnectTriangles
(
const TSet< int >& TriangleSet, |
Variant of DisconnectTriangles that takes a precomputed set of BoundaryLoops of the triangles, and a TSet of Triangles. |