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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor > API/Runtime/GeometryCore/FDynamicMeshEditor/DisconnectTriangles
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void DisconnectTriangles
&40;
const TArray< int > & Triangles,
bool bPreventBowties
&41;
Remarks
Disconnects triangles (without constructing boundary loops) such that the input Triangles are not connected to any other triangles in the mesh
Parameters
| Name | Description |
|---|---|
| Triangles | set of triangles |
| bPreventBowties | do some additional processing and vertex splitting as needed to prevent the creation of any new bowties |