Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor > API/Runtime/GeometryCore/FDynamicMeshEditor/AppendMesh
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void AppendMesh
(
const FDynamicMesh3 * AppendMesh,
FMeshIndexMappings & IndexMapsOut,
TFunction < FVector3d &)> PositionTransform,
TFunction < FVector3d &)> NormalTransform,
bool bReverseOrientation
)
Remarks
Append input mesh to our internal mesh
Parameters
| Name | Description |
|---|---|
| AppendMesh | mesh to append |
| IndexMapsOut | mesh element index mappings generated in this append operation |
| PositionTransform | optional transformation function applied to mesh vertex positions |
| NormalTransform | optional transformation function applied to mesh normals |