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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TDynamicVertexSkinWeightsAttribu-
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
void SetBoneWeightsFromBary
&40;
int SetAttribute,
int AttributeA,
int AttributeB,
int AttributeC,
const FVector3d & BaryCoords
&41;
Remarks
Set the value at an Attribute to be a barycentric interpolation of three other Attributes. If one of the barycentric coordinates is nearly one (within UE_SMALL_NUMBER tolerance) then simply copy over the value of the corresponding Attribute.