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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/TDynamicVertexSkinWeightsAttribu- > API/Runtime/GeometryCore/DynamicMesh/TDynamicVertexSkinWeightsAttribu-/GetValue
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicVertexSkinWeightsAttribute.h |
| Include | #include "DynamicMesh/DynamicVertexSkinWeightsAttribute.h" |
template<typename BoneIndexType, typename BoneFloatWeightType>
void GetValue
&40;
int VertexID,
TArray< BoneIndexType > & OutBones,
TArray< BoneFloatWeightType > & OutWeights
&41; const
Remarks
Get the element at a given index via a pair of bone index and weight arrays. The number of influences is equal to the array size.