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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/Operations > API/Runtime/GeometryCore/DynamicMesh/Operations/FMergeCoincidentMeshEdges
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/Operations/MergeCoincidentMeshEdges.h |
| Include | #include "DynamicMesh/Operations/MergeCoincidentMeshEdges.h" |
bool IsSameEdge
&40;
const FVector3d & a,
const FVector3d & b,
const FVector3d & c,
const FVector3d & d
&41; const
Remarks
Returns true if endpoint vertices are within tolerance. Note that we do not know the order of the vertices here so we try both combinations.