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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTransforms.h |
| Include | #include "DynamicMesh/MeshTransforms.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshTransforms.cpp |
namespace MeshTransforms
{
void MeshTransforms&58;&58;Scale
&40;
FDynamicMesh3 & Mesh,
const FVector3d & Scale,
const FVector3d & Origin,
bool bReverseOrientationIfNeeded
&41;
}
Remarks
Apply Scale to vertex positions of Mesh, relative to given Origin. Does not modify any other attributes (normals/etc)
Parameters
| Name | Description |
|---|---|
| bReverseOrientationIfNeeded | If negative scaling inverts the mesh, also invert the triangle orientations |