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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTransforms.h |
| Include | #include "DynamicMesh/MeshTransforms.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshTransforms.cpp |
namespace MeshTransforms
{
void MeshTransforms&58;&58;ReverseOrientationIfNeeded
&40;
FDynamicMesh3 & Mesh,
const FTransformSRT3d & Transform
&41;
}
Remarks
If applying Transform would invert Mesh w/ a negative scale, then invert Mesh's triangle orientations. Note: Does not apply the transform.