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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FMeshNormals
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshNormals.h |
| Include | #include "DynamicMesh/MeshNormals.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshNormals.cpp |
static void QuickComputeVertexNormalsForTriangles
&40;
FDynamicMesh3 & Mesh,
const TArray< int32 > & Triangles,
bool bWeightByArea,
bool bWeightByAngle,
bool bInvert
&41;
Remarks
Compute per-vertex normals for the vertices of a set of triangles of a Mesh
Parameters
| Name | Description |
|---|---|
| bWeightByArea | weight neighbor triangles by area |
| bWeightByAngle | weight neighbor triangles by angle |
| bInvert | if true, normals are flipped |