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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3 > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3/PokeTriangle
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual EMeshResult PokeTriangle
&40;
int TriangleID,
const FVector3d & BaryCoordinates,
FPokeTriangleInfo & PokeInfo
&41;
Remarks
Insert a new vertex inside a triangle, ie do a 1 to 3 triangle split Ok on success, or enum value indicates why operation cannot be applied. Mesh remains unmodified on error.
Parameters
| Name | Description |
|---|---|
| TriangleID | index of triangle to poke |
| BaryCoordinates | barycentric coordinates of poke position |
| PokeInfo | returned information about new and modified mesh elements |