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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/DynamicMesh > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3 > API/Runtime/GeometryCore/DynamicMesh/FDynamicMesh3/MergeEdges
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual EMeshResult MergeEdges
(
int KeepEdgeID,
int DiscardEdgeID,
FMergeEdgesInfo & MergeInfo,
bool bCheckValidOrientation
)
Remarks
Weld one edge to the other. Equivalent to calling the other overload with 0 for InterpolationT (i.e. the vertices stay at unmodified kept vertex positions).